Game Prototype
June 2015
Shattered Soul is a student project game prototype I was in charge of leading the development of during my second year at the tradeschool Noroff in Trondheim, Norway.
With a small team of 4 Games Design students the assignment was to create any type of game in 20 weeks.
Shattered Soul is a third-person Action RPG following the story of a paladin who has been corrupted and fallen from the light.
The game prototype has two levels, The Abyss and Aldershade Forest, the latter of which is populated by an army of paladins determined to vanquish all corruption.
The player has to fight through all the paladins and their leader to reach the climactic fight at the end versus an
arch angel.


The Abyss
Aldershade Forest
The Team
Martin Ivanov
Project Leader
3D Artist
Concept Art, Character Creation, Rigging, Animation, Game Mechanics, Cinematic Art, UI Art
www.artbymi.com
Tommy S. Larsen
3D Artist
Writing, Concept Art, Environment Creation, Animation, Cinematic Editing
Morvarid Mohammad
3D Artist
Asset Creation, Animation, UI Art
Sigbjørn Drejer Ringstad
3D Artist
Asset Creation, Rigging, Animation
Additional Assistance
Erik Englund Sandvik
Sound
Main Theme, Main Menu Music
Andreas Hilmo Øverås
Sound
Sound Effects, Henchmen Voice
Honorable Mentions
Roald Høyer-Hansen
3D Games Design Lecturer, Noroff
David Beer
3D Design and Animation Lecturer, Noroff
Jeremy Wayne Shifflett
Sound
Roald The Decapitated Voice, Ser Benedict Howson Voice,
Archangel Gabriel Voice
Frank Espen Larsen
Sound
The Abyss Theme, Combat Theme

Walkthrough Video