Shattered Soul is a student project game prototype I was in charge of leading the development of during my second year at the tradeschool Noroff in Trondheim, Norway.
With a small team of 4 Games Design students the assignment was to create any type of game in 20 weeks.
Shattered Soul is a third-person Action RPG following the story of a paladin who has been corrupted and fallen from the light.
The game prototype has two levels, The Abyss and Aldershade Forest, the latter of which is populated by an army of paladins determined to vanquish all corruption.
The player has to fight through all the paladins and their leader to reach the climactic fight at the end versus an
Concept Art, Character Creation, Rigging, Animation, Game Mechanics, Cinematic Art, UI Art
Tommy S. Larsen
Writing, Concept Art, Environment Creation, Animation, Cinematic Editing
Asset Creation, Animation, UI Art
Sigbjørn Drejer Ringstad
Asset Creation, Rigging, Animation
Erik Englund Sandvik
Main Theme, Main Menu Music
Andreas Hilmo Øverås
Sound Effects, Henchmen Voice
3D Games Design Lecturer, Noroff
3D Design and Animation Lecturer, Noroff
Jeremy Wayne Shifflett
Roald The Decapitated Voice, Ser Benedict Howson Voice,
Archangel Gabriel Voice
Frank Espen Larsen
The Abyss Theme, Combat Theme